This is a revision of this character based on a new texturing work flow. I wanted to go back to this character and overall reduce the number of texture files used while also increasing the naturalistic look of the render. I also incorporated blendshapes into his face so that he could be more viable for in engine use and also more expressive for these renders. Shino is rendered in real time in Marmoset Toolbag and uses some texturingxyz polarized images for his face and hand albedo maps as well as their skin alpha pack for the normal maps.